跳到主要内容

运行时资源组

winS.Unity.ResourceManagement.RuntimeResourcesjump icon用于表示一组同类型的运行时资源。

内置类型

扩展包内置了大量派生类型用来区分各个资源,以下是内置的可用类型:

类型资源类型
winS.Unity.ResourceManagement.SceneResourcesjump iconwinS.Unity.SceneManagement.GameScene类型的资源组。
winS.Unity.ResourceManagement.MeshResourcesjump iconUnityEngine.MeshUnity Logo类型的资源组。
winS.Unity.ResourceManagement.SpriteResourcesjump iconUnityEngine.SpriteUnity Logo类型的资源组。
winS.Unity.ResourceManagement.PrefabResourcesjump iconUnityEngine.GameObjectUnity Logo类型的资源组。
winS.Unity.ResourceManagement.ShaderResourcesjump iconUnityEngine.ShaderUnity Logo类型的资源组。
winS.Unity.ResourceManagement.TextureResourcesjump iconUnityEngine.TextureUnity Logo类型的资源组。
winS.Unity.ResourceManagement.MaterialResourcesjump iconUnityEngine.MaterialUnity Logo类型的资源组。
winS.Unity.ResourceManagement.TextAssetResourcesjump iconUnityEngine.TextAssetUnity Logo类型的资源组。
winS.Unity.ResourceManagement.AudioClipResourcesjump iconUnityEngine.AudioClipUnity Logo类型的资源组。
winS.Unity.ResourceManagement.VideoClipResourcesjump iconUnityEngine.Video.VideoClipUnity Logo类型的资源组。
winS.Unity.ResourceManagement.AudioMixerResourcesjump iconUnityEngine.Audio.AudioMixerUnity Logo类型的资源组。
winS.Unity.ResourceManagement.AnimationClipResourcesjump iconUnityEngine.AnimationClipUnity Logo类型的资源组。
winS.Unity.ResourceManagement.ComputeShaderResourcesjump iconUnityEngine.ComputeShaderUnity Logo类型的资源组。
winS.Unity.ResourceManagement.PhysicsMaterialResourcesjump iconUnityEngine.PhysicsMaterialUnity Logo类型的资源组。