Class GameScene
Properties
activated
public bool activated { get; }
closed
public bool closed { get; private set; }
scene
public Scene scene { get; }
Methods
static Task<GameScene> Load(string name, [LoadSceneMode loadSceneMode = null])
public static Task<GameScene> Load(string name, [LoadSceneMode loadSceneMode = null])
static GameScene Create(string name)
public static GameScene Create(string name)
void GetRootGameObjects(List<GameObject> rootGameObjectList)
public void GetRootGameObjects(List<GameObject> rootGameObjectList)
Task Close()
public Task Close()
void Activate()
public void Activate()