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Class GameScene

Properties

activated

public bool activated { get; }

closed

public bool closed { get; private set; }

scene

public Scene scene { get; }

Methods

static Task<GameScene> Load(string name, [LoadSceneMode loadSceneMode = null])

public static Task<GameScene> Load(string name, [LoadSceneMode loadSceneMode = null])

static GameScene Create(string name)

public static GameScene Create(string name)

void GetRootGameObjects(List<GameObject> rootGameObjectList)

public void GetRootGameObjects(List<GameObject> rootGameObjectList)

Task Close()

public Task Close()

void Activate()

public void Activate()