Class UIParticle
ParticleSystem for UGUI. This component allows you to render a ParticleSystem in UGUI.
This component must use "winS/UGUI/ParticleDefault" as the shader to work properly.
Properties
raycastTarget
public override sealed bool raycastTarget { get; }
mainTexture
public override sealed Texture mainTexture { get; }
defaultMaterial
public override sealed Material defaultMaterial { get; }
particleSystem
public ParticleSystem particleSystem { get; private set; }
Methods
Play()
public void Play()
UpdateMesh()
public void UpdateMesh()
Awake()
protected override void Awake()
OnEnable()
protected override void OnEnable()
OnDisable()
protected override void OnDisable()
UpdateGeometry()
protected override sealed void UpdateGeometry()