Class AudioGroup
Properties
volume
public float volume { get; set; }
Constructors
AudioGroup()
public AudioGroup()
Methods
void UpdateVolume()
public void UpdateVolume()
void Pause2D()
public void Pause2D()
void Pause3D()
public void Pause3D()
void PauseAll()
public void PauseAll()
void Unpause2D()
public void Unpause2D()
void Unpause3D()
public void Unpause3D()
void UnpauseAll()
public void UnpauseAll()
void RegisterAudioSource2D(AudioSource audioSource)
public void RegisterAudioSource2D(AudioSource audioSource)
void RegisterAudioSource3D(AudioSource audioSource)
public void RegisterAudioSource3D(AudioSource audioSource)
void UnregisterAudioSource2D(AudioSource audioSource)
public void UnregisterAudioSource2D(AudioSource audioSource)
void UnregisterAudioSource3D(AudioSource audioSource)
public void UnregisterAudioSource3D(AudioSource audioSource)
Task Pause2D(float fadeout)
public Task Pause2D(float fadeout)
Task Pause3D(float fadeout)
public Task Pause3D(float fadeout)
Task PauseAll(float fadeout)
public Task PauseAll(float fadeout)
Task Unpause2D(float fadein)
public Task Unpause2D(float fadein)
Task Unpause3D(float fadein)
public Task Unpause3D(float fadein)
Task UnpauseAll(float fadein)
public Task UnpauseAll(float fadein)
void ForceRelease2D()
public void ForceRelease2D()
void ForceRelease3D()
public void ForceRelease3D()
void ForceReleaseAll()
public void ForceReleaseAll()
virtual Audio2DPlayer Get2DPlayer()
public virtual Audio2DPlayer Get2DPlayer()
virtual Audio3DPlayer Get3DPlayer()
public virtual Audio3DPlayer Get3DPlayer()
Audio2DPlayer Get2DPlayer(GameObject owner)
public Audio2DPlayer Get2DPlayer(GameObject owner)
Audio3DPlayer Get3DPlayer(GameObject owner)
public Audio3DPlayer Get3DPlayer(GameObject owner)
virtual ObjectAudio3DPlayer Attach3DPlayer(GameObject gameObject)
public virtual ObjectAudio3DPlayer Attach3DPlayer(GameObject gameObject)