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Class Resource

Methods

static Task<List<string>> CheckForCatalogUpdates()

public static Task<List<string>> CheckForCatalogUpdates()

static Task UpdateCatalogs(List<string> catalogList)

public static Task UpdateCatalogs(List<string> catalogList)

static Task DownloadDependencies(List<string> keyList)

public static Task DownloadDependencies(List<string> keyList)

static Task LoadResourceManifest(ResourceManifest resourceManifest)

public static Task LoadResourceManifest(ResourceManifest resourceManifest)

static T LoadAsset<T>(string address)

public static T LoadAsset<T>(string address)

static Task<T> LoadAssetAsync<T>(string address)

public static Task<T> LoadAssetAsync<T>(string address)

static Task<T> LoadAssetAndClone<T>(string address)

public static Task<T> LoadAssetAndClone<T>(string address)

static Task<T> LoadAssetAsync<T>(ResourceLocation resourceLocation)

public static Task<T> LoadAssetAsync<T>(ResourceLocation resourceLocation)

static Task<GameObject> LoadGameObject(string address)

public static Task<GameObject> LoadGameObject(string address)

static Task<GameObject> LoadGameObjectAndClone(string address)

public static Task<GameObject> LoadGameObjectAndClone(string address)

static Task<GameObject> LoadGameObjectAndClone(string address, Transform parent)

public static Task<GameObject> LoadGameObjectAndClone(string address, Transform parent)

static Task<GameScene> LoadScene(string address)

public static Task<GameScene> LoadScene(string address)

static Task<GameScene> LoadScene(string address, LoadSceneMode loadSceneMode)

public static Task<GameScene> LoadScene(string address, LoadSceneMode loadSceneMode)

static T GetAsset<T>(string address)

public static T GetAsset<T>(string address)

static T GetMultitonGameObject<T>(string address)

public static T GetMultitonGameObject<T>(string address)

static T GetSingletonGameObject<T>(string address)

public static T GetSingletonGameObject<T>(string address)

static GameObject GetMultitonGameObject(string address)

public static GameObject GetMultitonGameObject(string address)

static GameObject GetSingletonGameObject(string address)

public static GameObject GetSingletonGameObject(string address)

static Task<IEnumerable<ResourceLocation>> GetResourceLocationsAsync(string key)

public static Task<IEnumerable<ResourceLocation>> GetResourceLocationsAsync(string key)

static Task Release()

public static Task Release()

static void Release<T>(T obj)

public static void Release<T>(T obj)

static Task UnloadUnusedAssets()

public static Task UnloadUnusedAssets()

static void UnloadResourceManifest(ResourceManifest resourceManifest)

public static void UnloadResourceManifest(ResourceManifest resourceManifest)