Class Resource
Methods
static Task<List<string>> CheckForCatalogUpdates()
public static Task<List<string>> CheckForCatalogUpdates()
static Task UpdateCatalogs(List<string> catalogList)
public static Task UpdateCatalogs(List<string> catalogList)
static Task DownloadDependencies(List<string> keyList)
public static Task DownloadDependencies(List<string> keyList)
static Task LoadResourceManifest(ResourceManifest resourceManifest)
public static Task LoadResourceManifest(ResourceManifest resourceManifest)
static T LoadAsset<T>(string address)
public static T LoadAsset<T>(string address)
static Task<T> LoadAssetAsync<T>(string address)
public static Task<T> LoadAssetAsync<T>(string address)
static Task<T> LoadAssetAndClone<T>(string address)
public static Task<T> LoadAssetAndClone<T>(string address)
static Task<T> LoadAssetAsync<T>(ResourceLocation resourceLocation)
public static Task<T> LoadAssetAsync<T>(ResourceLocation resourceLocation)
static Task<GameObject> LoadGameObject(string address)
public static Task<GameObject> LoadGameObject(string address)
static Task<GameObject> LoadGameObjectAndClone(string address)
public static Task<GameObject> LoadGameObjectAndClone(string address)
static Task<GameObject> LoadGameObjectAndClone(string address, Transform parent)
public static Task<GameObject> LoadGameObjectAndClone(string address, Transform parent)
static Task<GameScene> LoadScene(string address)
public static Task<GameScene> LoadScene(string address)
static Task<GameScene> LoadScene(string address, LoadSceneMode loadSceneMode)
public static Task<GameScene> LoadScene(string address, LoadSceneMode loadSceneMode)
static T GetAsset<T>(string address)
public static T GetAsset<T>(string address)
static T GetMultitonGameObject<T>(string address)
public static T GetMultitonGameObject<T>(string address)
static T GetSingletonGameObject<T>(string address)
public static T GetSingletonGameObject<T>(string address)
static GameObject GetMultitonGameObject(string address)
public static GameObject GetMultitonGameObject(string address)
static GameObject GetSingletonGameObject(string address)
public static GameObject GetSingletonGameObject(string address)
static Task<IEnumerable<ResourceLocation>> GetResourceLocationsAsync(string key)
public static Task<IEnumerable<ResourceLocation>> GetResourceLocationsAsync(string key)
static Task Release()
public static Task Release()
static void Release<T>(T obj)
public static void Release<T>(T obj)
static Task UnloadUnusedAssets()
public static Task UnloadUnusedAssets()
static void UnloadResourceManifest(ResourceManifest resourceManifest)
public static void UnloadResourceManifest(ResourceManifest resourceManifest)