Class EditorSceneUtility
Properties
currentScene
public Scene currentScene { get; }
Methods
static bool Exists(string relativeProjectPath)
public static bool Exists(string relativeProjectPath)
static Task<Scene> OpenSceneClone(string relativeProjectPath)
public static Task<Scene> OpenSceneClone(string relativeProjectPath)
static Task<Scene> OpenReadonlyScene(string relativeProjectPath, [bool hide = true])
public static Task<Scene> OpenReadonlyScene(string relativeProjectPath, [bool hide = true])
static Scene OpenScene(string relativeProjectPath)
public static Scene OpenScene(string relativeProjectPath)
static Scene CreateScene(string sceneName)
public static Scene CreateScene(string sceneName)