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Class EditorSceneUtility

Properties

currentScene

public Scene currentScene { get; }

Methods

static bool Exists(string relativeProjectPath)

public static bool Exists(string relativeProjectPath)

static Task<Scene> OpenSceneClone(string relativeProjectPath)

public static Task<Scene> OpenSceneClone(string relativeProjectPath)

static Task<Scene> OpenReadonlyScene(string relativeProjectPath, [bool hide = true])

public static Task<Scene> OpenReadonlyScene(string relativeProjectPath, [bool hide = true])

static Scene OpenScene(string relativeProjectPath)

public static Scene OpenScene(string relativeProjectPath)

static Scene CreateScene(string sceneName)

public static Scene CreateScene(string sceneName)