Class EditorSceneUtility
Provides scene utility for Editor.
Properties
currentScene
Get the currently activated Scene.
public static Scene currentScene { get; }
Methods
Exists(string relativeProjectPath)
Does the scene exist?
public static bool Exists(string relativeProjectPath)
OpenSceneClone(string relativeProjectPath)
Opens a clone of the specified scene.
public static Task<Scene> OpenSceneClone(string relativeProjectPath)
OpenReadonlyScene(string relativeProjectPath, [bool hide = true])
Open a read-only scene. All objects in this scene cannot be edited or viewed.
public static Task<Scene> OpenReadonlyScene(string relativeProjectPath, [bool hide = true])
OpenScene(string relativeProjectPath)
Open scene.
public static Scene OpenScene(string relativeProjectPath)
CreateScene(string sceneName)
Create a new scene.
public static Scene CreateScene(string sceneName)