Class EditorWindow
Provides additional functionality base on global::UnityEditor.EditorWindow.
Properties
undoSystem
Undo stack of this winS.UnityEditor.EditorWindow.
public UndoSystem undoSystem { get; }
editorModeOnly
Is only used in editor mode?
protected virtual bool editorModeOnly { get; }
responseSaveCommand
Response save command (Ctrl+S)?
protected virtual bool responseSaveCommand { get; }
saveNotification
Notification shown when window saved.
protected virtual string saveNotification { get; }
Methods
SaveWindow()
Save the editor window.
public virtual void SaveWindow()
OnCreated()
Called when window created (Use this method instead of OnEnable).
protected virtual void OnCreated()
OnClosed()
Called when window closed (Use this method instead of OnDisable).
protected virtual void OnClosed()
OnSaved()
Called when window saved.
protected virtual bool OnSaved()
ShowNotification(string message, [float duration = 2])
protected void ShowNotification(string message, [float duration = 2])
AddItemsToMenu(GenericMenu genericMenu)
protected virtual void AddItemsToMenu(GenericMenu genericMenu)