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Class ProcessWithCoroutine

Events

onCompleted

Called when Completed.

public event Action onCompleted;

Properties

playing

public bool playing { get; private set; }

data

Data passed to process.

public object data { get; set; }

startStep

public override StepWithCoroutine startStep { get; set; }

Methods

Play()

public virtual IProcessPlayState Play()

Play(object data)

public IProcessPlayState Play(object data)

Stop()

public void Stop()

PlayFromStep(StepWithCoroutine step)

public IProcessPlayState PlayFromStep(StepWithCoroutine step)