Class ProcessWithCoroutine
Events
onCompleted
Called when Completed.
public event Action onCompleted;
Properties
playing
public bool playing { get; private set; }
data
Data passed to process.
public object data { get; set; }
startStep
public override StepWithCoroutine startStep { get; set; }
Methods
Play()
public virtual IProcessPlayState Play()
Play(object data)
public IProcessPlayState Play(object data)
Stop()
public void Stop()
PlayFromStep(StepWithCoroutine step)
public IProcessPlayState PlayFromStep(StepWithCoroutine step)