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Struct Range

System.Single implementation of the winS.Unity.IRange`1.

Properties

min

public float min { get; }

max

public float max { get; }

interval

public float interval { get; }

Constructors

Range(float min, float max)

public Range(float min, float max)

Range()

public Range()

Methods

Contains(float value)

public bool Contains(float value)

Lerp(float t)

public float Lerp(float t)

Equals(Range other)

public bool Equals(Range other)

ToString()

public override string ToString()

Equals(object obj)

public override bool Equals(object obj)

GetHashCode()

public override int GetHashCode()