Struct Range
System.Single implementation of the winS.Unity.IRange`1.
Properties
min
public float min { get; }
max
public float max { get; }
interval
public float interval { get; }
Constructors
Range(float min, float max)
public Range(float min, float max)
Range()
public Range()
Methods
Contains(float value)
public bool Contains(float value)
Lerp(float t)
public float Lerp(float t)
Equals(Range other)
public bool Equals(Range other)
ToString()
public override string ToString()
Equals(object obj)
public override bool Equals(object obj)
GetHashCode()
public override int GetHashCode()