Class Updater
Methods
AddUpdate(Action function)
public static Update AddUpdate(Action function)
AddUpdate(Action<float> function)
public static Update AddUpdate(Action<float> function)
AddUpdate(Action<float> function, GameObject owner)
public static Update AddUpdate(Action<float> function, GameObject owner)
AddLateUpdate(Action function)
public static LateUpdate AddLateUpdate(Action function)
AddLateUpdate(Action<float> function)
public static LateUpdate AddLateUpdate(Action<float> function)
AddLateUpdate(Action<float> function, GameObject owner)
public static LateUpdate AddLateUpdate(Action<float> function, GameObject owner)
AddDelayCall(float delay, Action function)
public static DelayCall AddDelayCall(float delay, Action function)
AddDelayCall(float delay, Action function, GameObject owner)
public static DelayCall AddDelayCall(float delay, Action function, GameObject owner)
AddRepeatCall(float interval, Action function, [bool callNow = false])
public static RepeatCall AddRepeatCall(float interval, Action function, [bool callNow = false])
AddRepeatCall(float interval, Action function, GameObject owner, [bool callNow = false])
public static RepeatCall AddRepeatCall(float interval, Action function, GameObject owner, [bool callNow = false])