跳到主要内容

Class EditorDirectoryResourceGroup

Events

onReloadEnd

public Action onReloadEnd

onReloadStart

public Action onReloadStart

Properties

count

public int count { get; }

lastUpdateTime

public long lastUpdateTime { get; set; }

addressable

public bool addressable { get; set; }

sort

public int sort { get; }

name

public string name { get; }

resourcesDirectory

public string resourcesDirectory { get; }

icon

public Texture icon { get; }

Methods

void Reload([bool rebuildAddress = true], [bool persistent = true])

public void Reload([bool rebuildAddress = true], [bool persistent = true])

bool TryGetEditorResources(string directoryName, IEditorResourceGroup editorResources)

public bool TryGetEditorResources(string directoryName, IEditorResourceGroup editorResources)

IEnumerator<KeyValuePair<string, IEditorResourceGroup>> GetEnumerator()

public IEnumerator<KeyValuePair<string, IEditorResourceGroup>> GetEnumerator()