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Class EditorComputeShaderResources

Properties

icon

public override Texture icon { get; }

resourcesScanner

protected override sealed Func<IEnumerable<string>> resourcesScanner { get; }

Methods

Load(string name)

public ComputeShader Load(string name)

TryLoad(string name, ComputeShader result)

public bool TryLoad(string name, ComputeShader result)