Class EditorComputeShaderResources
Properties
icon
public override Texture icon { get; }
resourcesScanner
protected override sealed Func<IEnumerable<string>> resourcesScanner { get; }
Methods
Load(string name)
public ComputeShader Load(string name)
TryLoad(string name, ComputeShader result)
public bool TryLoad(string name, ComputeShader result)