Class EditorSceneResources
Scene Resources.
Properties
icon
public override Texture icon { get; }
resourcesScanner
protected override Func<IEnumerable<string>> resourcesScanner { get; }
Methods
LoadAndActivate(string name)
public Scene LoadAndActivate(string name)
Load(string name)
public Scene Load(string name)
TryLoad(string name, Scene result)
public bool TryLoad(string name, Scene result)