Class EditorPrefabResources
Prefab Resources.
Properties
icon
public override Texture icon { get; }
resourcesScanner
protected override sealed Func<IEnumerable<string>> resourcesScanner { get; }
Methods
Instantiate(string name)
public GameObject Instantiate(string name)
Instantiate(string name, Transform parent)
public GameObject Instantiate(string name, Transform parent)
Load(string name)
public GameObject Load(string name)
TryLoad(string name, GameObject result)
public bool TryLoad(string name, GameObject result)