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Class EditorPrefabResources

Prefab Resources.

Properties

icon

public override Texture icon { get; }

resourcesScanner

protected override sealed Func<IEnumerable<string>> resourcesScanner { get; }

Methods

Instantiate(string name)

public GameObject Instantiate(string name)

Instantiate(string name, Transform parent)

public GameObject Instantiate(string name, Transform parent)

Load(string name)

public GameObject Load(string name)

TryLoad(string name, GameObject result)

public bool TryLoad(string name, GameObject result)